main.o
117 KB · world loader + scene registry
runtime.o
82 KB · engine runtime + game loop
text.o
19 KB · glyphs
village.o
11 KB
gen_darkwood.o
10.4 KB
gen_warcamp.o
10.3 KB
gen_kingsroad.o
10.3 KB
gen_harbor.o
10.3 KB
gen_dawnhold.o
10.3 KB
gen_barracks.o
10.3 KB
gen_yard.o
10.1 KB
gen_market.o
10.1 KB
gen_gatehouse.o
10.1 KB
gen_watchtower.o
10.0 KB
gen_throne.o
10.0 KB
gen_temple.o
10.0 KB
gen_ruins.o
10.0 KB
gen_rampart.o
10.0 KB
gen_keep.o
10.0 KB
battle.o
10.5 KB
gen_causeway.o
10.0 KB
gen_catacombs.o
10.0 KB
gen_armory.o
10.0 KB
gen_courtyard.o
10.0 KB
forge_int.o
10.0 KB
tinytown_demo.o
9.5 KB
gen_millbrook.o
8.1 KB
gen_emberworks.o
6.5 KB
gen_thornwood.o
5.8 KB
menu_runtime.o
5.6 KB
save · stats · portal · notif · bg · collision
audio · menus · flags · dialogue · items
Object · Source path
Family
.text
% pre-link
main.osrc/main.c — world loader + scene registry
engine
117KB
23%
runtime.osrc/engine/runtime.c — game loop + dispatch
engine
82KB
16%
gen_*.o × 27generated scenes — tilemaps, palettes, walkability
generated
225KB
45%
static maps × 3village · forge_interior · tinytown_demo
static
31KB
6%
text.osrc/engine/text.c — font, glyphs, bar tiles
subsystem
19KB
4%
battle.osrc/engine/battle.c — party card, move menu
subsystem
10.5KB
2%
menu_runtime + save + stats + …portal · notif · bg · collision
subsystem
13KB
3%
miscaudio · menus · flags · dialogue · items · inventory
misc
4KB
1%
Pre-link totalsum of build/*.o .text sections
— · before dedup
506KB
100%
ROM shippedarm-none-eabi-size ludexel.elf — .text + .rodata
— · post-link
347KB
−31%