New games. Real files. Every target that matters.
Ludexel takes a game intent and emits a compiling, playable artifact in the native format of each target — a .gba ROM today, then Steam, UEFN, Roblox, Minecraft, NDS. Games get made here; they get played on their real platforms.
Investor deck — full
Thesis, market, moat, unit economics, roadmap and the build story. For technical and hands-on investors.
Investor deck — non-technical
Same thesis, buyer-first framing. Numbers up front, engineering behind a plain-english veneer.
Strategy map
Where the moat lives, where value accrues, and which layers we own vs. rent.
Strategic roadmap
Phased sequencing — what ships when, what unlocks what, and the milestones that matter.
GBA memory map — live
Where every byte of ludexel.gba lands when the cart boots. Real ROM sizes, VRAM occupancy, palette + SRAM layout — grounded in the current build.
ROM build map — treemap
Every KB of ludexel.gba as a rectangle sized by its .text contribution — hand-written C from src/engine/ next to the 27 tools-generated scene headers. Real arm-none-eabi-size numbers.